The no-nonsense approach Dambuster has taken is as refreshing as it is simplistic or dated. The result is a game that feels like time travel.
Based in Nottingham in the English Midlands, the team took the Californian environment established by Yager, threw away everything else and began to build dead island 2 completely from scratch. But as for the Dambuster team, dead island 2 was a normal game development process (pandemic notwithstanding) that began sometime in 2018. So this game comes with a lot of luggage. There it stayed, and Dambuster’s is the version of this game that will be released, and Polygon got a chance to play at an event in London earlier this month. In 2019, Deep Silver announced that development had switched to an in-house team: Dambuster Studios ( Home Front: The Revolution). In 2016, British studio Sumo Digital ( Little Big Planet 3, diarrhea 3) won the job and continued to work dead island 2 two to three years in silence. But in 2015, Yager was dropped from Deep Silver, apparently over creative differences.
Germany’s Yager ( Spec Ops: The Line) occurred in 2012 and the game was announced in 2014 for a 2015 release, with a build even shown to the public. According to Techland, maker of the original dead island and its standalone extension spring tide, decided to go his own way with the Dying Light series, Deep Silver began looking for new studios to make a sequel. It has taken Deep Silver a decade and three developers to get to this point. Deep Silver re-revealed the zombie survival sequel during Gamescom Opening Night Live and confirmed that it will release on February 3rd, 2023 on PlayStation 4, PlayStation 5, Windows PC, Xbox One and Xbox Series X. And it’s not far from seeing the light of day either. The leak was accurate: dead island 2 is back in the limelight after a notoriously protracted and troubled development.